Seminar paper (Seminararbeit) about Maze Generation

In my teenage years I was already passionate about programming and games. Thanks to a great teacher I was able to use this passion not only for endless Unity projects doomed to never be finished, but also for my Seminararbeit. This work was my first try at writing scientific papers, as such it is still rough.

For it I developed my own algorithm for generating a maze and compared it with my implementation of prim’s algorithm for generating mazes.

If you are interested, you can read my Seminararbeit below. It is only available in German.