Runicus & Stylus | Game and Engine for drawing tablet input

I’m currently working on a game around using a drawing tablet as the singular input device. It will be centered on turn based combat similar to Into the Breach.

The player can cast several spells, however the efficacy of those spells depends on the accuracy of the player when drawing the spells rune or symbol.

To learn about different techniques, I implemented an ECS, raycasts and simple colliders as well as custom text rendering using FreeType.

Prototype: Drawing

Prototype: Grid-Based Movement and Raycasts